Carly A. Kocurek, PhD - Games, Scholarship, Media

Casual Thinking. Serious Gaming.



What I’ve Been Playing: Agent Alice

Category : Gaming, Gender · No Comments May 14th, 2015
What I’ve Been Playing: Agent Alice

I downloaded Agent Alice to my phone a few weeks ago, and I’ve been playing it intermittently. It has a Warehouse 13-style supernatural detectives type setup and is very clearly being marketed to women with ad slogans like, “Sometimes it takes a woman to get the job done.”

As Alice, you help solve mysteries by solving puzzles and finding hidden objects.… Read the rest

A MAZE. Magazine: “I have a fucking agenda”

Category : Gaming, Gender · No Comments May 7th, 2015
A MAZE. Magazine: “I have a fucking agenda”

I was interviewed briefly for a piece in the current issue of A MAZE. Magazine, which is free to read online right here. The theme for this issue is “women,” and a number of amazing women in and around the games industry are featured.… Read the rest

Coin-Operated Americans has a cover!

Category : Gender, Research, Youth Culture · No Comments May 4th, 2015
Coin-Operated Americans has a cover!

I’m so excited about this that I’m using exclamation marks: Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade, the book I’ve been working on since sometime in 2009 or so, now has an actual cover and is available on pre-order from Barnes & Noble.… Read the rest

Call for Participants in Documentary Project on Women in Gaming Culture

Category : Digital Media, Gaming, Gender, Research · No Comments Dec 10th, 2013

My colleague Jennifer deWinter and I are putting together a short documentary project, and we are looking for contributors. Please pass along the call here and consider participating. If you have any questions, feel free to get in touch.… Read the rest

Belatedly Introducing Choice: Texas

Category : Gender, Research · No Comments Sep 12th, 2013
Belatedly Introducing Choice: Texas
Choice: Texas logo banner

Here’s a banner version of the logo by Grace Jennings.

A few weeks ago, Allyson Whipple and I launched an IndieGoGo campaign to raise funds for the completion of an interactive fiction game we’ve been working on called Choice: Texas.… Read the rest

Resident Evil films over at In Media Res

Category : Gender, Research · No Comments May 29th, 2013
I'm really digging this image for the 2014 film.

I’m really digging this image for the 2014 film.

My colleague Marianna Martin and I co-organized a theme week of In Media Res on the Resident Evil films. The Resident Evil films have a lot to recommend them, and they’re interesting both for their politics and their success — they are the most successful video game films made to date.… Read the rest

Sexism and Gaming at Flow: All of Jennifer deWinter and My Columns in One Place

Category : Gaming, Gender, Research · No Comments Apr 29th, 2013
Sexism and Gaming at Flow: All of Jennifer deWinter and My Columns in One Place
Alicia Crawford at work at a computer screen

Alicia Crawford, who won Sony Online Entertainment and Scholarship America’s Gamers In Real Life (G.I.R.L.) Scholarship

Over the past few months, I’ve had the pleasure of co-authoring a series of columns for Flow with Jennifer deWinter of Worcester Polytechnic Institute.… Read the rest

Video Games and Women’s History Month

Category : Gender · No Comments Mar 28th, 2013
Video Games and Women’s History Month
Carly Kocurek speaking at IIT in front of a projected image of a young woman game designer

Here I am speaking at IIT for Women’s History Month. The image projected behind me is of one of the Sony G.I.R.L. Scholarship winners. Photo is courtesy of Marie Hicks.

On Tuesday, I gave a talk for women’s history month on my campus here in Chicago.… Read the rest

It’s only a Purple Moon

Category : Gaming, Gender · No Comments Mar 18th, 2013
It’s only a Purple Moon

Games from Purple Moon are my current eBay obsession. I’ve been very interested in “games for girls” lately — hence the Barbie game I featured a few posts back. I missed Purple Moon the first time around by a few years, as I was well into high school by the time the first games launched, and so I was too busy reading my dad’s old Beat generation paperbacks and cultivating obscure music knowledge to be bothered.… Read the rest

Modes that are more realistic than Girlfriend Mode

Category : Gaming, Gender, Representations of Gaming · No Comments Aug 14th, 2012

There has been a lot of discussion about John Hemingway’s flippant use of the phrase “Girlfriend Mode” to describe a beginner-type mode available in Borderlands 2. In particular, David Wildgoose’s piece “‘Girlfriend Mode’ and the Definition of Sexism” is worth a read, and I’m very fond of “Girlfriend Mode vs.Read the rest