Carly A. Kocurek, PhD - Games, Scholarship, Media

Casual Thinking. Serious Gaming.

Sexism and Gaming at Flow: All of Jennifer deWinter and My Columns in One Place

Category : Gaming, Gender, Research Apr 29th, 2013
Alicia Crawford at work at a computer screen

Alicia Crawford, who won Sony Online Entertainment and Scholarship America’s Gamers In Real Life (G.I.R.L.) Scholarship

Over the past few months, I’ve had the pleasure of co-authoring a series of columns for Flow with Jennifer deWinter of Worcester Polytechnic Institute. Our columns, which focus on sexism in the gaming industry, have now all been published, which means you can go read them all, in order, at your leisure.

I worked on Flow for several years as a graduate student, first as a student editor and later as a senior editor, and I also helped organize the first two Flow conferences and spoke at the third. It’s been a pleasure to be able to work with the publication now from the other side as an author.

Flow is a great forum for what I’ve heard referred to as “fast scholarship” — scholarly work that engages with contemporary culture in a way that is timely and topical and less hindered by traditional academic publishing models. In the case of Flow, that model has been highly productive and has generated some deeply compelling work that might not quite fit the typical journal article format.