Carly A. Kocurek, PhD - Games, Scholarship, Media

Casual Thinking. Serious Gaming.




Postcards from the Drake Hotel: SCMS 2013

Category : Research Mar 11th, 2013

Because SCMS (Society for Cinema and Media Studies) conference was right here in town this year, I was able to stop by a few panels. I’ve actually never attended SCMS before, and so it was nice to be able to check out the conference in a low-pressure kind of way.

image of drake hotel elevator monitor

The Drake Hotel’s elevator monitor looks an awful lot like a retro game, although after some time spent trying to get from point A to point B, it seemed like a game we all lost.

I don’t have much to say about SCMS — I enjoyed it, generally speaking, and I’ll probably go out of my way to attend in the future. There are panels I wish I could have seen that I had to miss, of course. The panels I did make it to gave me a lot to mull over; I found the panel “Debugging the History of Game Terminology: Critical Studies of Key Concepts” particularly provocative.

Raiford Guins speaking in front of audience at the SCMS 2013 conference

Raiford Guins speaking as part of the “Debugging” panel.

Past the panels, I enjoyed touching base with a number of friends and colleagues from the University of Texas’s Radio-Television-Film Department. I didn’t graduate from RTF, but I took several classes in the program and worked on both Flow and the UT Austin|Portugal CoLab during my time at UT. I also have a number of conversations to follow up on in the aftermath, which always makes me feel that I made good use of my time.

Rows of gold wedding chairs

These lovely looking wedding chairs serving double duty as attendee seating did a number on my back.

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